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3D Modeling


3D Modeling is a process of converting real world or fictional objects into a set of polygons (or triangles for OpenGL) along with texture and normal maps suitable for 2D-screen flat rendering.

3D models suitable for games, should follow requirements for game models.

Applications

Applications for 3D modelling (related to game development), according to relative popularity:

3D Studio Max
LightWave
Google SketchUp
Cinema 4D
Maya
Blender (free)
Modo
Rhinoceros
ZBrush (mostly for normal mapping)
UnrealEd (only for Unreal Engine)
SOFTIMAGE|XSI
Mudbox (mostly for normal mapping)
Silo 2