To main page
This article is a stub, it contains information that doesn't explain subject fully.
is a process of removing objects hidden
behind other objects (and therefore reducing the number of primitives
to be rendered).
This topic is too big to be discussed in Web-format, so here are the resources that can help with that:
There are two interesting papers describing algorithms in this area: Zhang 98
and Wang, Agarwal, Har-Peled 00
Gamasutra has a feature
devoted to occlusion culling.
See also Frustum culling