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are texture maps
that are generated, as opposed to those that are drawn by artists or taken from photographs.
One can generate both diffuse
(bump) and specular
maps via procedural methods.
Procedural textures can be rendered to file or supplied as a number of parameters and rendered real-time (possibly using own shaders
). Those textures often have no problems with tiling
, thereby forming seamless textures
. They rely on techniques like coherent noise
and mathematically produced turbulence
Those textures are generated with user supplying a number of parameters, like color
, number of oscillators, masking
Advanced procedural textures can be used in games and (as shown by .debris by theprodukkt
can be indistingiushable by the eye from photo-realistic
They are often used for terrain height map
Most of 3D editing software, like 3ds max
has their own versions of gradients
, perlin noise
and other procedural textures.
Personally I think the future online games
should use a lot of these to speed up the world downloading process.
Some of the packages in "Software" section are available as middleware
to be included in developed games, therefore there is no need to pre-render and supply texture files.
.werkkzeug 3 TE
is the procedural texture generation software [texture generator for free, paid middleware]
can be used for procedural textures also