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Vertex
Vertex is a point in 3D space, defined by x,y,z coordinates. Couting: 1 vertex, 2
vertices.
Shown are three vertices you need to supply to OpenGL in order to draw a
triangle.
Vertex coordinates are basically a
vector, therefore
vector math applies to both of them.
Vertex can have
normals, which determine the curvature of the
face near this vertex. The normals are usually
interpolated unless
normal map is present.
This article is a stub, it contains information that doesn't explain subject fully.