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Old/abandoned: TheRarestWords (TcCrnch).
Hi, I'm Slava V. and I develop those projects in free time. rarestwords@mail.ru
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Screen Space


Screen space in OpenGL refers to coordinate system, where x,y and z axes represent the direction of up, right and into the viewer screen.

Z coordinate

User screen is "image plane", but it also contains depth buffer, which is z-coordinates in screen-space (how far point is from image plane).



This article is a stub, it contains information that doesn't explain subject fully.