My projects: SUGG (M, KS), SYNONS, URLS, SIMILAR, Misc: 3Dengine, UniteHowTo, FliCC, TripIdeas, My blog.
Old/abandoned: TheRarestWords (TcCrnch).
Hi, I'm Slava V. and I develop those projects in free time. rarestwords@mail.ru

3Dengine.org


3Dengine.org is my storage area of snippets/explainations about 3D graphics.

It lists useful snippets of code I've developed while learning OpenGL programming, as well as definitions of words, explanation of terms and references to sites and books where I found more info.
Last updated pages:
  1. Disable Vsync
  2. Center of Viewport
  3. Right, Up, Back vectors From Modelview matrix [stub]
  4. Projection Matrix
  5. Radians to degrees
  6. LGPL (license)
  7. C++ Libraries
  8. Command-line
  9. PATH Variable
  10. Quaternions (C++ & Python)
  11. Python CallList class
  12. Heading, Pitch And Roll Angles
  13. GluProject (pyOpenGL)
  14. Cython and Mingw32
  15. Enemy
  16. Draw a grid (OpenGL)
  17. Depth Testing
  18. Direct3D and OpenGL
  19. Camera position in space (OpenGL)
  20. CallLists
  21. Vertex Buffer Object (fps test)
  22. Bounding Volume
  23. Bones
  24. Best language for game programming
  25. Avoid glGetFloatv In PyOpenGL
  26. Specular Map [stub]
  27. Texture Map [stub]
  28. Vertex [stub]
  29. Vertex Normal
  30. Viewport matrix
  31. Distance between 3D points
  32. glCallList PyOpenGL Template
  33. 3Dengine.org [cap]
  34. FPS Spectator code (PyOpenGL)
  35. Frames per second
  36. 3D Engine explanation (What is "a 3d engine"?)
  37. Aspect Ratio
  38. Main OpenGL Matrices
  39. gluLookAt and Strafe
  40. 3D Web (o3d)
  41. Roll (in heading-pitch-roll)
  42. GPU [stub]
  43. OpenGL and Cython
  44. Modelview matrix
  45. Rotate around Arbitrary axis (vector)
  46. Spectator
  47. Numpy in game development [stub]
  48. Python in game development
  49. easy_install
  50. Example of NumPy in PyOpenGL Call
  51. Drawing dotted lines (OpenGL)
  52. Occlusion culling [stub]
  53. Primitives
  54. Parallell Programming
  55. Shader
  56. Shading Language
  57. Random Lines (PyOpenGL)
  58. Pseudo Code
  59. Image Plane [stub]
  60. Projective Transformation
  61. Homogeneous coordinates
  62. Low Poly
  63. Normal Map [stub]
  64. Interpolation
  65. Opacity Map [stub]
  66. Procedural Textures
  67. Theprodukkt
  68. 3D Modeling
  69. Procedural World
  70. Game Types [stub]
  71. Room
  72. Left-right In Noise Detection
  73. Skinning
  74. Objects
  75. Theory of Fun in games (book review)
  76. GLEW
  77. Model Requirement
  78. Normal
  79. Plane
  80. Scene Graph
  81. Screen Space [stub]
  82. Hidden Objects
  83. Plural of "axis"
  84. Power-of-two
  85. Rasterization
  86. Row-major / Column-major ordering
  87. Flipping axes
  88. Heading
  89. Face
  90. Multiple Views
  91. Map
  92. Pitch
  93. Degrees to radians
  94. Psychology (related to games) [stub]
  95. Game success factors [stub]
  96. Debugging (OpenGL)
  97. SMP (OpenGL)
  98. Pi (math constant)
  99. Camera Position
  100. OpenGL Clipping