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Vertex Normal
Vertex normals are just like other 
normals - a 1 unit 
length perpendicular, but since points in space can't have perpendicular 
line - it has sense only when drawing a 
face.
 How do vertex normals work 
 
Both images are THE SAME 2 
triangles from slightly different points of view. 
Both images can be done with 6 pixels (the green and red one has same position in space, but different normals). 
Left image: since the red and green normals are different - you can distinctly see how the color rapidly change from light green to darker one, but on the right image I have "merged" red and green normals (averaged them), therefore now you can't see the crease and the color changes smoothly - the normals are 
interpolated and create a 
smooth surface.